Thales Books

Choose your textbooks

 

 

 

  • Home
  • Comics in Education
  • Publications
Gamification

STEM priorities: Computer science, funding, and gamification

May 7, 2016  -  No Comment
BY LAURA DEVANEY, DIRECTOR OF NEWS, @ESN_LAURA May 6th, 2016 Catch up on the most compelling K-12 news stories...
Filed in Gamification
Gamification

How gamification is driving learning space design

May 7, 2016  -  No Comment
BY LAURA DEVANEY, DIRECTOR OF NEWS, @ESN_LAURA Schools are reimagining how their learning spaces reflect new instructional approaches Gamification...
Filed in Gamification
Blended Learning

Teachers warming to videos, games in the classroom — report

May 7, 2016  -  No Comment
Teachers said at a briefing Thursday that they are using more video and online content in their classes, following...
Filed in Blended Learning

Thales Books recent posts

  • Competency-based Education: What Works, What Doesn’t May 7, 2016
  • Librarian, algebra teacher win AISD Teacher of the Year awards May 7, 2016
  • STEM priorities: Computer science, funding, and gamification May 7, 2016
  • How gamification is driving learning space design May 7, 2016
  • New tech partnership targets competency-based learning and admissions May 7, 2016

Events & Presentations

June 2025
M T W T F S S
« May    
 1
2345678
9101112131415
16171819202122
23242526272829
30  

Recent Posts

  • Competency-based Education: What Works, What Doesn’t
  • Librarian, algebra teacher win AISD Teacher of the Year awards
  • STEM priorities: Computer science, funding, and gamification
  • How gamification is driving learning space design
  • New tech partnership targets competency-based learning and admissions

Events & Presentations

June 2025
M T W T F S S
« May    
 1
2345678
9101112131415
16171819202122
23242526272829
30  

Hot Topics

    About Us

    Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Sed odio nibh, tincidunt adipiscing, pretium nec, tincidunt id, enim...Read more

    Copyright © 2025. Thales Books